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Aluka 7th
Amarr
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Posted - 2008.09.10 09:24:00 -
[1]
Edited by: Aluka 7th on 10/09/2008 09:27:47 First, rules:
- Jita is not the place to sell stuff, its place to buy stuff for resale in other regions. Only benefit of Jita is that you can sell large quantities very fast. But you do that for very low profit and have to compete with other sellers that undercut your price (lower their sale price under yours for 0.01ISK) - Manufacture is profitable, in region with developed competition, only with production efficiency at lvl 5. Otherwise other sellers can lower their sell price bellow yours manufacturing price and they will still make a profit - you won't. - Buy locally minerals that are needed in large amounts but are cheap per unit - trit, pyerite, mex, isogen and nocx. - Buy in remote locations expensive minerals; in mining regions or close to 0.0 of some major alliance - Zydrine,Megacyte and Morph. Although calculate prices like you bought them locally. This enables you to lower price more then anyone else when needed which gives you long term grip over supply in that region. - Diversity of items you can manufacture is the key. Over time some items stop being profitable and some start again. - When producing large amounts don't oversupply regional market. Check in history tab, in market window, amounts that are sold daily. Try to put batches that will sell with current trade volumes in next 1-2 days until you get feel for demand and competition. Move to another region and supply them with that item in same manner. Soon you will see how often and in how big batches you need to produce that item. - Use haulers for rent, put contract or ask in forums, but calculate price of hauling in final price.
What to manufacture:
1.Ammo - laser crystals of M and L size, t1 mining crystals, scripts.
Missiles, projectile and hybrid ammo and cap. booster charges are already too cheap because they are outlet for miners. Miners convert part of their mining supply to dirty cheap ammo so they can sell more minerals overall. There is some money in trading ammo if you buy in trade hub -> sell in mission hub (places where there are many mission runners like COSMOS constellations). Mining crystal use only nocxium but are very big per unit. So its good to bring or buy locally nocxium and use BPOs/BPCs to manufacture on site near system where miners are.
2.R.dB and R.A.M.
Profitable and easy to get in, sell for more then double of their manufacturing price. But you can only produce low amounts per day per production line (40-50). For faster sale aim for systems with lots of research labs.
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Aluka 7th
Amarr
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Posted - 2008.09.10 13:13:00 -
[2]
140 times read and not a single Tnx :¦( I don't know should I continue with list...
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Aluka 7th
Amarr
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Posted - 2008.09.10 16:28:00 -
[3]
Originally by: Absimi Liard
Regarding mineral acquisition, I'll note that I strongly advise using Buy Orders for the bulk mins like Pye and Trit, and that the Buy Orders should be set at your build site. This means you need to haul less stuff. Hauling 100M ISK of rares is pretty trivial, hauling 100M ISK of Trit is really annoying if you're not a freighter pilot.
Ha, ha, ha I thought it was really common sense to use buy orders instead just buying right away from sale orders so I wasn't very precise :). Tnx for the tip to clarify the rules!
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Aluka 7th
Amarr
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Posted - 2008.09.10 16:53:00 -
[4]
Originally by: RaTTuS
R.dB - don't bother only useful for T2 bpo holders and they would of researched them already - well a couple of T1's use them but it's not worth it really
If you check this http://eve.coldfront.net/db/item/R.Db+-+Viziam for example you can see that R.Db's are used also for BPO copying so they are still in need.
To be more precise this is usage per month in one region of 7 different R.Db's - 1933pcs. Even more in regions with lowsec systems where all rich carebears run jobs on expensive BPO's.
Still I agree that one shouldn't put this items on top of manufacture list although its profitable and complies with idea of this tread.
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Aluka 7th
Amarr
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Posted - 2008.09.10 17:08:00 -
[5]
Sysion to be honest I have 17 items that give me biggest profit in Jita - even when looking per item. Rule I wrote was for other few thousand items and also I wanted to save nerves of fresh industrialist of 24/7 undercutting in that system. But you are right and you put out few good points.
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Aluka 7th
Amarr
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Posted - 2008.09.11 04:38:00 -
[6]
List of items with above average profitability and BPOs that cost less then 2mil is updated every now and then in first two posts. So although there are no many "thank you" posts those of you that read please come again.
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Aluka 7th
Amarr
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Posted - 2008.09.11 11:59:00 -
[7]
Thank you Romanov.
There are good points in your comments. Although my example was extreme regarding production efficiency level, focus was that you competition can have 5% lower price then you and still make same money per item. Also you are constantly giving 5% of your total sale value to miners from which you buy that extra 5% materials. In my case that's one fully fitted cruiser per day.
The choice of station is key. YESSSS!
If you deal with turrets then check my other tread where you can see that more money comes from trading turrets then manufacturing them. And if you trade them than don't sell basic Tech I; trade named or Tech2. Still there are regions where you can profit from turrets and I will correct my list.
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Aluka 7th
Amarr
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Posted - 2008.09.11 12:04:00 -
[8]
I SoStoned there was no point about M.E. just that instead of investing in BPO which costs more then 10-20mil people should rather test waters with BPC that are cheaper to start.
But your point about M.E. is very good. I also don't research M.E. above 9 for many thing that cost even x0 mil isk to make :)
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Aluka 7th
Amarr
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Posted - 2008.09.12 07:30:00 -
[9]
Any more suggestions? Thoughts from new industrialists? Questions?
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Aluka 7th
Amarr
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Posted - 2008.09.12 09:41:00 -
[10]
Originally by: Augeas Yeah, when I read this I thought the entire post was just disinformation. But no, there's some decent advice there... and some stuff that's completely wrong.
:) Whats the wrong part and why?
IMHO people that say to fresh manufacturers - produce ammo, ships or items that sell for less then 10k ISK are beating them to a pulp. On the other hand I did not and will not list best items and best locations.
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Aluka 7th
Amarr
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Posted - 2008.09.13 08:11:00 -
[11]
Regarding rigs you should be aware of few things.
Salvage materials are divided in basic two sub groups: Circuits & Non-circuits. Circuits drop all over eve. Non-circuits are race/faction specific. Wrecks drop rate depends on if it's from a mission (50%) or asteroid belt (75%) - asteroid belt NPC pirate ships have a better drop rate. frigates - 1 non-circuit, 2 circuits cruisers - 1 non-circuit, 4 circuits battlecruisers - 1 to 2 non-circuit, 6 circuits battleship - 1 to 3 non-circuit 8+ circuits
Therefore in empire there will always be scarce of Non-circuits. Reason is that most of salvage in empire comes from mission (50% salvage drop rate) and people in high-sec empire regions do missions up to lvl 3 so biggest wreck is from Battlecruiser. If you check usage of non-circuit materials per rig you will notice that for ONE rig mission runners have to salvage for some rigs over 100 ship wreck or with avrage 50% salvage find in mission they have to pop ~200 NPCs. So no wonder its hard to find non-circuit salvage mat.
P.S. Most of used info is from Salvaging Guide written by Voidvim
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Aluka 7th
Amarr
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Posted - 2008.09.13 15:28:00 -
[12]
Edited by: Aluka 7th on 13/09/2008 15:30:00 44 of 78 rigs require FICs (Fried). Those rigs are 40-45% made of FICs. Its required the most of all three components..
Go figure why you have hard time with that circuit
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Aluka 7th
Amarr
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Posted - 2008.09.16 10:57:00 -
[13]
Edited by: Aluka 7th on 16/09/2008 10:57:36 Few more thing for you fresh manufacturers..
9. Propulsion - 10MN MWD, 10MN AB
Why only medium size? Read point 5. of this post.
o/
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Aluka 7th
Amarr
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Posted - 2008.09.18 12:28:00 -
[14]
Edited by: Aluka 7th on 18/09/2008 12:29:52 One detail for you readers. To answer why this recommended items sell well.
You see T1 items are usually bought by fresh pod pilots that don't know advantages of named equipment yet.
BUT don't forget that most of the Tech 2 industry sits on the back of Tech 1 industry and this is your second market. To manufacture Tech2 item you need some materials and plain non-named Tech 1 item which "big fish" players buy from market and don't produce :)
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Aluka 7th
Amarr
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Posted - 2008.09.21 09:38:00 -
[15]
Any feedback from fresh manufacturers?
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Aluka 7th
Amarr
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Posted - 2008.10.03 14:45:00 -
[16]
That is the point of tread - to be an eye opener. Thank you for your comments.
Other thing to take into account is this: With my skills I can run 10 production lines. With my skills I can put 269 sale (and buy) orders. So bottleneck is manufacturing, not slow sale if there is one.
That is why I focus on items that bring good ISK/day per manufacturing line not just pure % profit. Even if they go slow in one region I just sell them in couple of close regions or switch production to next item with good Isk/day per manuf. line.
My bottom line is 5mil/day. Most of items are 8-15mil/day. All of those items are Tech I. So with 10 production lines running full time that's 50-150mil per day (profit). Not much as mining but I'm ok with it.
Also I mix in some trade that brings me also same amount per day.
o/
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Aluka 7th
Amarr
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Posted - 2008.10.04 14:26:00 -
[17]
:) actually I spend less then hour on manufacturing on avrege per day. If I need to go AFK for few days I just put larger items or amounts in manufacture line. Although I did spend more time to decide what to sell and to start production/sale.
Yacko regarding your comment, I agree selling typical load-out for ships is smart. I on the other hand sell full product range. I.e. if I sell drones I sell all types with all additional items in one station.
Fly safe o/ |
Aluka 7th
Amarr
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Posted - 2008.10.29 17:22:00 -
[18]
Bump for new readers.
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Aluka 7th
Amarr
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Posted - 2008.10.31 08:48:00 -
[19]
This tread would help me few years ago :)
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Aluka 7th
Amarr
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Posted - 2008.10.31 13:13:00 -
[20]
Cheopis, you are right. That is good way to check item profitability, also its good to have one-two days of sale volume in stock so u can dump it on market fast b4 u start your production line again so you can fill good order or fill the gap in supply. ->This is not the case for items that have volatile price like t2 manufacturing components. Avoid stockpiling these :)
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Aluka 7th
Amarr
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Posted - 2008.11.23 18:24:00 -
[21]
Glad you liked the info. I even had knowledge from eve useful in RL not just the other way around. There are many things to learn from interaction here :)
Fly safe space cowboy o/
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Aluka 7th
Amarr
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Posted - 2008.12.05 20:11:00 -
[22]
Bumpy thing..
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Aluka 7th
Amarr
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Posted - 2008.12.07 19:00:00 -
[23]
True, nothing is free. But people value their time differently, also in the end it is a game so even if you get paid that is still virtual money :)
Still, when producing, my minimum is 5mil profit per production line per day. Optimum is 10mil. And I have all lines working full time :)
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Aluka 7th
Amarr
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Posted - 2008.12.30 19:35:00 -
[24]
Bumpovski.
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Aluka 7th
Amarr
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Posted - 2009.01.10 18:24:00 -
[25]
Bump 4 new readers. I see many question regarding T1 manufacturing and IMHO its quite profitable, but like invention you have to find items and market worth manufacturing. I have 100+ T1 items that fetch me 10mil per day per production line in 4 empire regions :)
o/
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Aluka 7th
Amarr
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Posted - 2009.02.07 16:07:00 -
[26]
Free cruiser |
Aluka 7th
Amarr
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Posted - 2009.02.08 15:07:00 -
[27]
Thank you all for positive input, I got some flame for writing down this stuff but mostly I get good feedback and I'm happy about it. After all its a game, so I like when more ppl enjoy it :)
Insane.. if you get 10-20% profit that can be good or that can be bad (if we look profit only), depends how much is that per day per production line. Like I said there are items (tech 1) that can give you more then 5 million profit per day per production line. So if you make 40pcs of something per day and earn 100k ISK per item, that's 4mil per day per production line.
Although IMHO miner corps are best for ship production because they need to push large amounts of ore/minerals per day and can acquire minerals fast. In this case even if you earn 1mil per day/per prod. line that's still ok, because you wouldn't manage to spend all those trits/pyerites ... so fast with other items. For you ship production is best option!!
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Aluka 7th
Amarr
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Posted - 2009.02.08 17:22:00 -
[28]
Nah, you need mostly Production efficiency 5 and skills listed in BPC's skill tab. BPC you bought should be researched (ME greater then 8) so someone have used his research skills on BPO and made that copy. You don't have to.
You can try my other topic for trade info.
o/ |
Aluka 7th
Amarr
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Posted - 2009.02.08 18:31:00 -
[29]
Np, Lord, you can drop me a mail if you need more specifics or somtin :)
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Aluka 7th
Amarr
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Posted - 2009.03.22 12:58:00 -
[30]
Bump
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Aluka 7th
Amarr
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Posted - 2009.04.12 12:58:00 -
[31]
On the contrary, I like competition!
Main point of the tread is that ppl start to manufacture like professionals and earn money for other intresting stuff in game like PvP, exploration or ... the easy way. There is room for many manufacturers but not all in Jita
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Aluka 7th
Amarr
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Posted - 2009.06.05 20:09:00 -
[32]
Bumpy :.) |
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